Most item listed on the marketplace can be pre-ordered by players for the amount they’d like. When there are pre-order for an item, there’s a chance that this item will skip the bid phase and immediately go to the player with the highest pre-order. But the game barely tells you anything about how they work internally. In a recent patch, some changes have been made to that system, but it’s still confusing for most players because of how poorly the wording of that patch was.
At the time being there’s 2 possibilities :
0.4 * 1.125 = 0.45
The 40% has been datamined but I haven’t personnaly extensively tested it myself. Feel free to use your own values based on your own testing if you don’t trust that data.
This is where it gets tricky.
First of all, let’s define those variables :
The formula has a condition which can be expressed using a very basic if/else block as :
IF (preorder < price * 3)
THEN (0.2 * preorder + 0.8 * price) * tax
ELSE (price * 1.4) * tax
That formula is all you need. But we’re gonna dig a bit deeper. Let’s imagine 2 scenarios, the first one where the condition is true, and the second one where the condition is false.
In this scenario the condition is true which means we have preorder < 3 * price
.
You might be wondering how am I getting this condition by the way. Well, it’s just a simplification of the non-sense wording from the infamous patch note that I spoke about earlier where they said :
Which means : (preorder - price) < 2 * price
, which gives our preorder < 3 * price
, which is much simpler to grasp.
((preorder - price) * 0.2 + price) * tax
(0.2 * preorder - 0.2 * price + price ) * tax
(0.2preorder + 0.8price) * tax
or if you want numbers with a value pack directly : 0.169 * preorder + 0.676 * price
Here’s a short example :
0.169 * 150 + 0.676 * 100 = 92.95
We would get exactly 92.95 millions for this trade, which is quite nice :D
In this scenario the condition is false, which means that preorder >= 3 * price
…
… Or with the patch note wording : (preorder - price) >= 2 * price
.
“The difference cannot be bigger than twice the registered price.”
(price * 2 * 0.2 + price) * tax
price * 1.4 * tax
price * 1.183
Which means that the maximum amount of silver you’ll get, no matter how high the pre-order is, will be price * 1.183
.
Following on previous example, let’s assume than instead of 150m, the pre-order for it is 300m.
100 * 1.183 = 118.9
We would get exactly 118.9 millions for this trade, which is very good ! Note that it doesn’t get higher than this, it’s the maximum.
Now that we know how the formula works, let’s have a few quick practical scenarios.
Let’s assume you are selling a lot of something extremely valuable but very poorly priced by the game.
The pre-order is ALWAYS going to use the second formula price * 1.4 * tax
If you want to know on average how much you’ll get for your sales, we can get to this formula:
There’s a 45% chance your item will get pre-ordered, so :
((0.55 * price) + (0.45 * price * 1.4)) * tax
price * 1.18 * tax
price * 0.9971
.So let’s assuming that for some reasons you are selling a lot of something like stonetail fodder (T9 horse attempt material), you will get on
average fodder_price * 0.9971
because the demand for this item is super high since player wants their pegasus !
Always think twice before selling those valuable items, because you might regret that decision later.
This one is super easy but I assume most players wants a quick reference to it. If you’re selling such an item it’s :
PEN item : price * 1.4 * tax
and with a VP : price * 1.183
.
Given the state of the economy and how rare this items are, there shall always be a pre-order, and it will be high enough. Make sure to post a server announcement before posting such an item and you should always find someone to pre-order it.
NB: On a newly released server, this might not be the case. Consider not selling.
This might not always be the case. Don’t blame if your PEN Reblath didn’t get pre-ordered, or if nobody has any money left for some reasons…
TET item or lower
price * tax
or with a VP price * 0.845
andprice * 1.4 * tax
and with a VP : price * 1.183
.(0.2preorder + 0.8price) * tax
and with a VP : 0.169 * preorder + 0.676 * price
Let’s imagine a scenario with a TET Ogre ring :
If you’re unlucky you’ll only get 7 599 999 898 * tax
, so 6 421 999 913 silver with a VP. You will be unlucky 55% of the time.
If you’re lucky, you’ll get more more. Use this formula to determine how much based on the estimated pre-orders (0.2preorder + 0.8price) * tax
.
BUT if the preorder is equal or greater than 22 799 999 694 silver, you will get price * 1.4 * tax
and with a VP : price * 1.183
.
Which means that the best case scenario will yield you 8 990 799 879 silver which is signifcantly higher than the worse case scenario. If other players are wealthy, this should happens 45% of the case for ‘meta’ items.
So there’s a difference of 2 568 799 966 silver between the worse and the best case scenario, which is not negligible !
price * 1.4 * tax.
(0.2preorder + 0.8price) * tax